﻿
namespace Mekiasm.FluidElement
{
    public class ElectrolyzerFluidElement : Common.FluidElement
    {
        public ElectrolyzerFluidElement(int x, int y, int z) : base(x, y, z)
        {
            Sound = new Common.SoundItem("chemicalcrystallizer");
        }
        public override bool Simulate()
        {
            IncreaseFluid();
            MekRecipe.CircleCraft(Instance.Machine, 1.5f);
            ChargeOrDischargeItem(0);
            PlaySound();
            PlayRunningParticle();
            return true;
        }
    }
}
